Chaz wrote:I'm getting it but not until the 31st. It will be a fun game I can pick up and play when I have 30 minutes before bed and lnowni won't make any progress in Yakuza 0
dado88 wrote:I'm still in doubt. Never played a golf game seriously, most of them are too serious for me. This one looks like fun and I always like RPG elements.
The positive reviews/impressions are also helping to convince me. The timing is just terrible for me, with Destiny 2, Pillars of Eternity in the coming days..
I would mostly play it for the local multiplayer. Does anyone have experience with this, how long are the turns, is it a fun 'partygame'?
A7X458 wrote:Can someone explain to me the power-control-backspin-back door skill thing?
gwnner wrote:A7X458 wrote:Can someone explain to me the power-control-backspin-back door skill thing?
These are upgrades to your clubs. When you use a club and meet the following criteria you will improve that club's stats. It's like an RPG levelling system for your clubs.
Power: when you hit full power shots with any club you'll get XP. When you level up the max distance of your club will improve.
Control. When you hit a wood or iron shot close to the pin (I think it's within 10 feet) you'll get XP. When you level up the impact zone will become a bigger/easier thing to get right.
Backspin: when you hit down on the d-pad to get backspin on the ball you get XP, you, level up, it becomes more effective
Back door: When you hole out from further than (I think) 15ft with any club, you get XP that improves the backdoor. Improving backdoor level means that if you hit the edge of the hole the ball becomes more likely to drop in than stay out.
Hope that helps!
nicktorious_BLT wrote:Alright, so how fun do you think this game would be for someone who has next to no experience with golfing games? This game looks fun and enticing, but I feel like I would suck at it. It's more arcade-y than sim, but still. The last golf game I really played was Sid Meier's Sim Golf (which was a great game by the way).