Colin and Greg,
I was listening last week and Colin was talking about 2.5D gaming, how it is expensive to make and how it has seen more failures than successes in recent years. You pointed out games that went thru development hell and never made it such as Mighty No. 9, and others that hit the mark like Strider, yet failed to mention absolute gems like like Shadow Complex (originally launched on the XBox 360, later re-mastered and recently launched on the PSN for PS4) that really take the 2.5D into what it should be. For those who haven't played it, is currently remastered on PSN, and for anybody who loves Metroid-vania style games, it is well worth your time and worth the full price.
With the recent launch of the PlayStation VR headset, I was taken back into when the OG Virtual Boy launched. While this monstrosity caused more eye strain than a bad date with too many drinks, it still brings back memories of games that could have been great, like Virtual Boy Wario Land. This game was ground-breaking by letting you play in the foreground, yet seamlessly jump into the background at certain key spots in the level, allowing you to interact with anything on your "playing field", while still seeing the foreground/background in a blurry-image field of depth, and jump in-between the two. This was a very hard concept to grasp at the time back in 1995, and having it all be rendered in red and black colors was a far cry from what we had back before then (keep in mind SNES was launched 1991), and the next/alternate step during this was the PlayStation 1 in 1994, then Gameboy Color in 1998, leading towards the GB Advance and others. (I am excluding other consoles, because this is PS I Love You XOXO)
The Virtual Boy seems like a lost step in time, much like the Sega Saturn or the Sega Dreamcast, just a few too many years ahead of it's time, introducing technology that was either too expensive for what was available to the public, or an audience that was too unaware of what was actually going on to appreciate what they had.
This leads me back to the PlayStation VR console market, on how your talks of needing quality games to keep the market going to sustain the life-cycle of the hardware, drive software sales, and keep new people who have never seen it before excited about dropping what is not usually considered to be a small amount of money on an entertainment device that can be used by the whole family. There is such a huge opportunity for many developers to create an incredibly interactive game, with all the style and class of a cult classic like that of a Super Metroid or Symphony of the Night, yet throw a dash of the 2.5D that could take it from wonderful to incredible. Would games such as (the hopefully possible) Rogue Legacy 2, the Assasins Creed Chornicles, or Street Fighter be out of the realm of reason for Playstation VR? If you had to pick from a few, what would be some of the games/genres you think would shine the best in this 2.5D genre. My personal pick? MegaMan Legends.
All the PS XOXO love Ohio has to give.... and Shuhei please let us change our PSN usernames...
TaxFreePwnage (Taylor from Ohio)
__̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.___
Beach life is the best life.